Charter
6. Raid Procedures
Raids and groups
There are two types of events: raids and groups. Raids are events to which more than one group participate.
Scheduling of groups
Members are free to organize groups on the Members Forum whenever they see fit, though we ask them not to organize groups during times at which official raids are planned.
Scheduling of raids
Raids are normally requested through Raid Council (RC). However, if no official events have been planned for a certain day, you may organize a raid yourself using our Members Forum, provided that 1) you post about this not earlier than said day and 2) you need this raid to advance personal quests. This means that organizing a raid just for fun or challenge is not allowed. If you have difficulties with gathering enough members this way, we recommend you to officially request a raid through RC.
Please note though that if it turns out RC was planning an official raid for said day, RC has the right to lock your thread and organize/lead their planned event instead. Organizing raids is a privilege, and not a right.
If RC finds raids planned on the Members Forum beneficial to the guild as a whole, RC can at their sole discretion decide to award DKP to all participants of said raid.
This procedure is necessary as RC is constantly planning and organizing events (many events are in the planning stage and may not be posted as yet). To have successful raids and events, RC needs the full cooperation and attendance of all members. It is RC's responsibility to fulfill member requests, for both raids, epic fulfillment, quests and other events. For further details, see a Raid Council Officer.
Experience
Raids are not for
experience. Wherever possible, we will try to form 1 or 2 experience groups
within the raid teams, however, don't expect experience.
Most raids are for fun
From time to
time, the guild will hold guild raids, where all members who meet the minimum
level of the raid will go, and as a team, wipe out everything in its path.
Usually these raids will have a goal of some phat lewt to obtain if possible,
but remember, phat lewt drops are rare and a raid may or may not result in
getting even 1 item. Do not expect experience or loot on these raids.
If I could snap my fingers and make everybody in this world happy, I would do it instantly. But we all choose our own way and there is only so much other people can do about that. That is the price of freedom. Trying to change that would turn us into mere dictators. - Yomar
Raids for equipment/phat lewt
We
will also have raids for the purpose of obtaining equipment for members. We will
have class specific raids (i.e. items for enchanters), item specific raids, and
all uber type equipment raids (where good equipment drops for most classes). Do
not expect experience on these raids.
Rules
Attendance. Everyone who can,
should attend raids. A successful guild raid depends on its members and a
diversity of classes and strengths.
Arriving on time - getting there in
advance
All people who wish to go on raids should be on time
unless it has been stated prior to the raid that person will be late and
arrangements have been made BEFORE the raid to have them insert late or
whatever. This means getting near the raid location the night before the raid,
or at least before you log.
Only those attending a raid may share in its lewt.
Listen to and follow instructions of the raid leaders. Failure to do so can get us all killed.
Raid duration
If you join a raid,
you should attend the raid for at least 2 hours. If you leave the raid halfway
without a very, very good reason (the kind of excuse you can use once a year),
you will be put on raid probation. This is to avoid the entire guild leaving the
raid within 30 minutes, rendering the hard work of the raid leaders useless.
Raid strategies
If a raid requires
strategic planning and a strategy guide has been posted, and a member who wishes
to participate has not reviewed the guide, they may not be allowed to attend the
raid. If a member does not take the time to read and become familiar with the
strategies RC has taken the time to research and post, they represent a danger
to the whole raiding party by being there.
Assist
On a raid, particularly high
level raids, mezzers will need to mesmerize many mobs attacking the raiders at
once. It is critical that NO ONE EXCEPT THE ASSIGNED ASSIST PERSON BREAK THAT
MEZ. Make sure you attack the same mob as the main attacker. If you need
assistance in learning this or practicing, please ask in guild chat. We will be
more than happy to help!
Penalty for not assisting
If someone
has been proven to not assist at any raid, they must leave the raid immediately
to avoid jeopardizing the entire raiding party and tutoring should be arranged
prior to the next raid until Raid Council leaders feel comfortable with their
abilities.
Stay back
Stay back behind at the
pull spot and do not move forward until instructed to do so. It is easy to peak
your head around a corner to see and end up aggro'ing a full room of mobs. The
result is usually death to the raid.
Tanks take your death - rezzers
camp
If the raid leaders shout CAMP, this is for REZZERS ONLY. All
tanks and others keep fighting to your death to give the rezzers time to camp.
We cannot rez dead folks unless we have rezzers alive to do so.
Do not save the mezzer
Specifically,
if a mob is on the mezzer, do not leave the assisted mob to turn on that mob
unless the mezzer yells for help. The mezzer will be mezzing that mob that is
attacking him/her and any attack on that mob will break the mez causing the mob
to (usually) continue battering the mezzer and killing him/her. Healers will be
watching the bard's life. Mezzers, always make sure there is a healer in your
group.
Breaking mez
Do not break the mez
until the assist person does.
Point person
Do not ever pass the
point person without instructions to do so. Passing the point person usually
results in the death of the entire raid.
Grouping/group manager
A raid leader
will be assigned as group manager in each raid. Follow the instructions of the
group manager immediately without argument. If the group manager tells you to
switch groups, do it. Don't question it. If a group leader finds his group
unbalanced (i.e. all bards), the group leader ONLY should send a tell to the
group manager who will immediately fix the unbalance.
Group leader responsibilities
The
group manager will assign a group leader to each group. Group leaders are
permitted to use shout for the following purposes. When asked by Raid Council if
groups are "READY", group leaders shout "Group 1 ready" (or whatever their group
number is).
Any other questions by RC to group leaders should be responded to in broadcast. Group leaders are responsible to make sure their members are "Ready", buffed, have read these instructions, know who the assist is, are not breaking mezzes themselves, have power, stay behind point person, do not use broadcast, are not spamming to the point the RC can't see messages, and do not argue or send tells to RC. Group leaders may request a raider be removed.
Broadcast is for Raid Council
only
Do not use broadcast, yell or say during a raid. This is for
RC only. Group leaders may use broadcast for certain things...see Group Leader
Responsibilities above.
Non-Raid Council members using broadcast to give
orders
If someone gets out of line and uses broadcast to give
orders and is not a raid leader, this person may be removed immediately at the
discretion of the raid leader.
All caps in guild chat or
broadcast
Raid leaders will use ALL CAPS when calling critical,
do-it-now instructions. This is to ensure that raiders do not miss these
instructions. Raid leaders will also repeat in CAPS do-it-now instructions to
make sure that all raiders are seeing it. Do not send tells to raid leaders
saying "You do not have to shout".
Listen to raid leaders
All
participants at any raid/event must listen and follow the orders set by raid
leaders at all times to avoid unnecessary confusion. Failure to do so may result
in removal from that raid and possible suspension from one additional raid
depending on the circumstance.
Do not send tells to pullers or raid
leaders
Do not send tells to pullers or raid leaders during a raid
unless you are RC or a group leader. They are constantly co-ordinating between
themselves and are in tells with the raid leading group. Do not make their job
more difficult.
Disagreements
Do not argue or fight
about lewt (or anything) during a raid. If you disagree with something, take it
up with the Raid Council AFTER the raid.
Negativity during a raid
Negativity
in guild channel or broadcast during a raid may result in the member being
removed from the raid (after any necessary corpse rez of course). Members who
are going to be negative publicly may not be allowed to continue to participate
in the guild activity. (No negativity or disrespect is a guild rule in any case
and is not negotiable. Continued activity of this nature may result in further
warnings or action from the High Council.)
Disrespect of raid leaders during raid (towards
any member)
Slandering or disrespect in guild channel or broadcast
may be cause to be ported out of the raid. (No negativity or disrespect is a
guild rule in any case and is not negotiable. Continued activity of this nature
may result in further warnings or action from the High Council.)
Violators
Raiders who continually
break these rules WILL be removed from raid on orders from the raid leader. If
you are removed, you only have yourself to look to. If you claim you did not
know these rules, then you should not have attended in the first place. Sorry to
be so strict, but the safety of all raiders is primary.

